![anno 1503 a.d anno 1503 a.d](https://game.rutor.org.in/uploads/posts/2015-08/1440621272_33367563.jpg)
The cannons and infantry war stuff is mostly voluntary, but even then it's better-organised than the piss-poor efforts of Civilization: City Rome or Caesar 4. Yes, you have to defend your ships against pirates but that's as far as it goes you're more threatened by the wonderful-looking tornadoes and earthquakes. The naval combat's relatively simplistic, especially compared to Pirates!, but the same can be said of Medieval II: Total War.
![anno 1503 a.d anno 1503 a.d](https://static.kinguin.net/cdn-cgi/image/w=1140,q=80,fit=scale-down,f=auto/media/category/4/-/4-1024-1024_20.jpg)
Thankfully, there's less emphasis on war than in the previous two games. Then you work out the problem and learn from your mistake, without having to restart. Here, thankfully, the game gradually stabilises back at a lower settler level. Too often in these city games, that's the point at which you lose, as everything collapses around you. If any of the resources, anywhere down the chain, start to fail or don't match the demands of your growing population, then revolution fills the air, houses start getting burnt and your income plummets.
![anno 1503 a.d anno 1503 a.d](https://www.gry-online.pl/galeria/html/pliki/528575375.jpg)
Each island only has a limited selection of resources, so you find yourself establishing smaller vassal colonies to support your central town and enable it to expand, and setting your ships complex trade routes as they attempt to get resources to the right locations at the right times. However, to advance they'll need more resources, so step forward the usual Venn diagram of overlapping spheres of influence from churches, doctors, theatres and so on. It all seems easy at first, when you just need to keep your pioneers fed and housed. Off you sail into a non-specific Caribbean clime to establish settlements. You start with a ship and some cash from good Queen Mary. However, the continuous play mode with its mass of alterable start-up conditions is where you'll spend your time. There are ten scenarios to try out and a heavily-simplified sandbox, as well as the four mostly excellent tutorials. Like its predecessors, the surprisingly-named Anno 1602 and Anno 1503, this is a city-building game with an economy spread over several islands. They are: "Wasn't itÄaytime a second ago?" "Why do my legs hurt?" and "Where did all my friends go?" But none of these questions are really important when the fate of There are three questions you'll ask yourself when playing Anno 1701.